NPR Blender Projects
Character Modeling / Shading / Rigging / Animation
I've enjoyed exploring how illustrated styles can be translated into 3D, especially when bringing children's book characters to life. Here are a few non-photorealistic rendering (NPR) projects I've created in Blender.
- Gaspard and Lisa, Friends Forever
- Recreated Georg Hallensleben's painterly style for Anne Gutman's characters using Blender's Brushstroke Tools. Adapted an environment brushstroke card technique for a fully rigged character. Designed a cage-based deformation system to preserve the hand-painted look during motion while maintaining texture integrity.
- Megumu from Sunny
- Modeled and shaded Megumu from Taiyo Matsumoto's Sunny. Her look combines hand-painted textures, watercolor-inspired shaders, and a toon outline shader to achieve an illustrated appearance.
- Pete the Cat
- Modeled, rigged, and shaded Pete the Cat using a toon shader for the body and a custom facial rig for the eyes. Eye deformation is driven by bones controlling vertices, shrinkwrapped to the face. Blinking is handled with shape keys, and pupils are implemented via a shader attached to a blank.